Minecraft in C# is a personal project where I tried to recreate the core gameplay of Minecraft using C#. This project allowed me to explore voxel rendering, basic block physics, and performance optimization for a 3D world.
It’s not a perfect replica, but rather a learning experience focused on graphics engine design and game logic management. I experimented with shaders, procedural generation, and player interaction within a voxel-based environment.
You can check out the code on GitHub
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