ALEXIS BOITEL

SOFTWARE ENGINEER - C++ / RUST / 3D GRAPHICS

Rennes, 35000, France | alexis.boitel@proton.me


SUMMARY

5th-year student in software engineering with a keen interest in low-level optimization and game engine programming.


TECHNICAL SKILLS

  • Systems & Low-Level: C/C++, Rust, C#, OpenGL, Vulkan
  • Engines & Graphics: Bevy, Unreal Engine 5 (UE5), Unity
  • Tools & Infrastructure: Git, Docker, CMake, Linux, CI/CD Pipelines

EXPERIENCE

Software Developer Intern | Instedge
Present (3 days/week)

  • Maintaining and optimizing backend server logic and API integrations for an active CRM platform.

Software R&D Intern (3D Visualization) | Sogitec
April 2025 – August 2025

  • Conducted R&D for a classified 3D data visualization system, focusing on real-time rendering.
  • Engineered low-level C++ solutions to optimize memory management and data streaming.

Teaching Assistant (C & C++) | Epitech
February 2024 – March 2025

  • Mentored 1st and 2nd-year students on core programming concepts for complex C and C++ projects.

Software Developer Intern | CYIM
July 2023 – December 2023

  • Engineered the backend architecture for a video indexing application used by local governments. Deployed to 2 clients.

PROJECTS

Griffon (Rust) | Capstone Project (Team of 4)

  • Building a Linux application featuring a custom antivirus engine using yara-x.
  • Engineered a robust daemon-based plugin architecture, managing sandboxing and user rights.

Bevy Game Development & Open Source (Rust)

  • Building a 3D platforming game using the Bevy engine.
  • Actively studying the engine’s source code and learning the open-source contribution workflow to contribute to Bevy’s development.

RType (C++, SFML, Lua) | Team of 4

  • Built a custom Game Engine utilizing an Entity Component System (ECS) architecture.
  • Implemented core engine networking capabilities and Lua-based scripting systems.

Voxel & Vulkan Rendering Engines (C#, C++)

  • Developed a Minecraft-inspired voxel engine in C# focusing on memory optimization and physics.
  • Experimentation on a low-level graphics rendering system utilizing the Vulkan API in C++.

EDUCATION

Epitech Technology | 2022 – 2027
Master’s Degree Equivalent in Information Technology

Korea University | 2025 – 2026
University Exchange Program in South Korea

Université Rennes 1 | 2021
Undergraduate studies in Applied Mathematics